CMGG entry for ik'      (This article is part of the Learner's Maya Glyph Guide and Concordance.)

Translation: wind; breath
Part of speech: Noun

Logogram spellings of ik'

                                                                          

K&H.p82.#10                 TOK.p11.r1.c4                 BMM9.p12.r1.c1                       K&L.p9.#4.4&5&6&7&8

IK’                                     IK’                                     IK’                                    

 

MHD.XHG.1&3&5

 

                                                                                       

K&L.p9.#4.1&2&3                                                              TOK.p34.r4.c2 = BMM9.p20.r3.c2                    MHD.XHG.2

IK’                                                                                          IK’                         IK’                                             

 

                   

TOK.p34.r4.c3                    MHD.XHG.4

IK’

 

TOK.p23.r2.c2

IK’

 

                            

Greene                                             = Schele

PAL PT A1-B2                                  PAL PT A1-B2                            

tzi:<ka.<IXIIM:HAAB>.ka>            tzi:<ka.<IXIIM:HAAB>.ka>              

 

·     Because TOK writes length, glottalization, and aspiration of vowels, it distinguishes IK’ (“wind”, “breath”) from IHK’ (“black”).

·     Variants (5):

o A. Abstract: boulder with an infixed “T” element.

o B. Abstract (fancy #1): abstract variant with a na-like element on top.

o C. Abstract (fancy #2): abstract variant with leaf-like elements on top – this one seems to be quite rare (perhaps an early form).

o D. Human head: has the abstract reduced variant infixed in the bottom right corner (which can be optionally rotated 90 degrees anti-clockwise).

o E. Full-figure: An anthropomorphic figure with IK’ property marker on various parts of the body (in the example from PAL PT on the shin and (probably also) upper arm).

·     Distinguish (phonetically similar):

o IHK’: “black”.

o IK’: “wind/breath”.

o EK’: “star”.

·     AT-YT2021-lecture4.t0:39:42-43:39 is a whole section devoted to “markers” – glyphic elements used in the iconography to indicate that the marked object, animal, or person has a certain property. In particular 39:42-41:13 discusses how the T-element marks objects or animals having breath and emitting sound or smell: The singing and breathing things are marked with the sign for wind. And it's interesting that music and sound are connected to breathing. And the God of Wind is also the God of Music. And so things like rattles, but then also pendants – like belt pendants – are marked as musical instruments. And we know that <unclear> the sharp and metallic sound of those belt pendants was essentially part of their design. It's interesting that in Maya art, we can actually see which objects can "speak", [i.e. which ones can] make sound, based on the way they're marked – with these wind-like characters. And then some objects are marked because they breath or they exhale, or because they smell. [Sim: Tokovinine doesn’t explicitly mention drums, but the slide shown has a jaguar-pelt drum, with the wind element on it.] [40:38] In fact there is a separate marker for really smelly, like musky things. And you see it on animals like wild boars; but also on hunters, because they have to cover themselves in musk, to hide their own body's smell. So there is a marker that indicates kinds of things that you cannot see, [which you] cannot experience, when you look at an image. But the markers essentially help you out and classify which things in what you see are actually smelly, musky.