CMGG entry for syllabogram la      (This article is part of the Learner's Maya Glyph Guide and Concordance.)

Variant: “ajaw”-face

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MC                           K&H                        JM                     TOK.p15.r3.c2

 

              

TOK.p6.r4.c4                        TOK.p10.r5.c1

 

                   

                                                                                           TOK.p10.r4.c4

 

Sub-variants (3)

·     A. Single AJAW-face:

o Single upside-down AJAW-face.

·     B. Double AJAW-face:

o Two touching, upside-down AJAW-faces.

·     C. Double AJAW-face with dots:

o Two single upside-down AJAW-faces separated by three dots.

o The three dots in a triangular formation, touching, triangle pointing down.

 

Variant: no-“ajaw”-face

                                                      

JM                                                                                     TOK.p10.r4.c3

 

         

MC ~= K&H             MC.p83.r1.#2

 

Sub-variants (2)

·     A. Five dots:

o Two larger dots, one at each side.

o With three smaller touching dots in a row, in between.

·     B. Three dots:

o Three non-touching dots in a row.

o All three very small dots not touching the main sign (touching the main sign, or slightly larger dots, or touching one another would be more likely to be ma – but tiny size of the dots is the main distinguishing characteristic of this variant of la).

 

Variant: two na-outlines

TIK Stela 31 A12

 

AT-E1168-lecture4.t0:07:40

 

·     The na-outline variant is an “older” form.

 

Variant: skull

                 

TOK.p28.r4.c2                Graham

                                          YAX Lintel 44 A5a

 

·     Caution: YAX Lintel 44 A5a is the only known instance where the skull is right-side up. One should not be too hasty in equating the right-side up and upside-down versions of a glyph. For example, the right-side up bat head is SUUTZ’ and the upside-down one is TZUTZ – semantically and phonetically unrelated to one another.

·     In TOK and other instances in MHD, the skull is upside-down (blcodes contains SC3).